The class encompasses tabletop video games centered round themes of homicide, investigation, and infrequently, the psychology of people who commit serial homicides. These video games range extensively in complexity, starting from cooperative experiences the place gamers work collectively to catch a perpetrator, to aggressive situations the place one participant assumes the function of the killer, making an attempt to evade detection. Examples embrace video games targeted on deduction, technique, or narrative storytelling, all throughout the confines of simulated prison investigations.
These gaming experiences provide a singular alternative to discover advanced themes and take a look at strategic considering. The style can present a secure setting to have interaction with darkish subject material, fostering essential considering expertise and collaborative problem-solving. Moreover, the recognition of such video games displays a broader cultural fascination with true crime and forensic science, usually drawing inspiration from historic circumstances and prison profiling strategies.