This deck archetype within the Commander format of Magic: The Gathering is characterised by its technique of shifting accountability for threats or undesirable recreation states onto different gamers. It achieves this by the usage of playing cards that power opponents to make troublesome selections, manipulate concentrating on, or in any other case divert destructive consideration away from the deck’s pilot. A typical instance may contain utilizing an enchantment that forces gamers to assault the participant with probably the most life, thereby incentivizing aggression in the direction of opponents apart from oneself.
The importance of this technique lies in its means to navigate the inherently political panorama of multiplayer Commander video games. By fastidiously manipulating the perceived menace stage and influencing opponent interactions, this deck sort can survive longer and set up a stronger board presence. Traditionally, the effectiveness of this technique has waxed and waned relying on the prevalence of explicit card mixtures and the general metagame composition. Its advantages stem from creating advantageous situations by diverting sources and mitigating potential assaults, granting extra time to arrange a profitable endgame.