This interactive digital exercise permits people, usually kids, to customise the looks of characters Max and Ruby, in style figures from a kids’s animated sequence. Customization choices typically embrace choosing clothes objects, equipment, and generally hairstyles to change the characters’ visible presentation. An instance is selecting a brand new outfit for Ruby or offering Max with a unique hat.
Such actions present an avenue for inventive expression and imaginative play. They will help in growing decision-making abilities as customers select between numerous choices. These digital engagements construct on the established recognition and attraction of the characters, probably enhancing a baby’s enjoyment and facilitating engagement. Traditionally, comparable video games based mostly on in style characters have been employed to entertain and train youthful audiences.